
Fill Capacity - Fills in specific missing Prisoner Security Levels.Territory Marking - Gangs will mark their territory with graffiti.Gang grouping - Gangs will sit (such as Canteen) and move with each other as much as possible to re emphasized their strength and unity.Crooked Guards will smuggle in contraband.New method of contraband smuggling into the prison - Crooked Guards!.The prisoners who are part of the Gang making the demand will Kick off and start causing problems around the prison. Once Gangs reach a number of 20 members, they will be able to start making demands.Gang 'Events' - From planned Assassinations of a Gangs leader to food fights in the Canteen - there are a lot of new methods that gangs will use to mark and defend their territory.Gang Members can actively recruit prisoners, make demands and threats to the player, promote new leadership, assassinate targets and can bribe guards.A host of new Gang Behaviors - Making Gangs a deeper gameplay experience - how gangs target prisoners, extracting a toll from non gang members and the recruitment of prisoners into the respective gangs.Improvements to the Intelligence menu with more security details and options such as restricting access to certain rooms for specific prisoners, transfer prisoners, Guard assignment, Removing prisoners to other facilities (for a large fee) and marking prisoners.A 'Boiling Point' system - Detecting the 'temperature' of the gangs within the prison from the Intelligence menu.Tattoo removal room, the Cage and the Fight Club.New Rooms and Quick Rooms - Several new rooms for the player to experiment with.Fight Club, Gang Rehabilitation, Tattoo Removal, Faith, and Breathe Programs.New Staff and Prisoner Programs - New Programs for Prisoners and a new Advanced Hand to Hand combat training for Staff Members.New Gangs! - All new gangs complete with their own visual identify, personality and strategy - including a 'gang' of reformed ex gang members.Positive Energy, Advanced Protection & Gang Welfare.New Grants - 3 new grants not only to aid the player financially but to also serve as an onboarding tool to some of the new features present within the DLC.You can vet guards during the hiring process (Bureaucracy) as well as recruit C.I.s to identify guards that have turned. Gangs may coerce guards into smuggling contraband or accepting bribes. Use the Tattoo Removal Room to remove gangs' tattoos, or have gang members train in the Fight Club Room, turning their destructive energy into fighting in a controlled environment. Gang members are now allowed to leave their crew, help them come clean by removing their tattoos and enrolling them in the Gang Rehabilitation Program. Thanks to the 'Boiling point' UI, you get a detailed overview of what's affecting the life of your inmates, allowing you to act swiftly, keeping them happy, and preventing irrepressible riots. As gangs grow and begin to flex their strength, the 'danger temperature' of your prison will rise. Now you can measure your inmates and your prison’s “temperature”. Each gang has its own personality and traits, and will naturally be drawn to recruiting prisoners with the same specific attributes. Gangs form and grow by gang members arriving either by in-take or by recruitment. Fixed: Tooltip overlap with Remove Prisoner line in Prisoner Actions Menu.Fixed: Bureaucracy tree treating options in the same branch inconsistently.Fixed: Game crash when player load a file with stranded removed prisoner.Fixed: Custom Scheduler's Search Area is incorrect.

#Confidential informant prison architect Pc#
Fixed: Missing Gym Mat in the filter by room option for yard in console and missing highlight for gym mat in PC for yard area.Fixed: Confidential Informants aren't registering when hired by client (multiplayer).Fixed: Cannot produce a food fight naturally.We just evicted a gang from the canteen and found this delivery of bugfixes that were reported by the community! We are grateful for all the feedback we are seeing as we continue working on delivering even more fixes in the future! If you'd like to have your voice heard please fill out our community survey, found here: QoL Survey
